maandag 11 februari 2013

Marjore: A dream to educate

Marjore®: A dream to educate

Setting up

Marjore® is an educational game invented by Margot Vanfleteren. She was diagnosed with type 1 diabetes at 2½ years old and was bullied as a child because of her diabetes.  She believes that the reason she was bullied was because her peers didn’t understand what diabetes was and its impact on her daily life. 

Type 1 diabetes has a major impact on the life of young patients.They are ussualy diagnosed on a young age and it's a truly life changing experience for the parents and the child. The medical staff can provide adequate information to the parents, explaining the implications to a child is another matter. To assure that a young patient is well adjusted to its environment, at home and at school, he and his playmates should be educated about the different aspects of the disease. Without understanding of their environment, 
isolation can become part of their daily struggle. 

Marjore®, adjusted education

Margot decided to tackle the issue from its roots and designed Marjore®, an educational board game for children to teach them about diabetes and  the practical day to day challenges for a child with diabetes. The game’s participants have to solve multiple-choice questions and in this way become aware about issues associated with diabetes. The questions are divided in 3 levels.  Level 1 is composed of general questions regarding diabetes such as “How many people have diabetes worldwide?”.  All questions and answers are reviewed by several educators and by the Flemish Diabetes Association. 

The game can be played with a small board, but the game package also includes carpet-style board which can be placed on the floor. On the carpet young participants can move around and act like their own pawn while playing the game, which adds an active element to the game.  The game can be used in schools, hospitals and any other center where education is provided.  

  
 





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